All three are mana-efficient and capable of influencing the game in your favor. If you haven't got a beast, playing Animal Companion will summon one of three beasts at random for you: Misha, a 4/4 bear with taunt Leokk, a 2/4 hawk who will buff all your minions with +1/+1 or Huffer, a 4/2 boar with charge. With a beast on your board, Kill Command deals 5 damage to a target (otherwise, it deals 2 damage). Optimal in this case means with its bonus damage intact. Your win condition with this deck is aiming to play Kill Command optimally. It can also be used in conjunction with Hunter's Mark to remove a taunting or threatening minion, as Hunter's Mark reduces a minion's health to 1. Aggressive use of spells like this is normally a mortal sin, but the hunter aggro deck is so hyper-focused on damage that it's viable. Arcane Shot, causing 2 damage for one mana, can be played aggressively to help get you over the line near the end of the game. It's best used early on, when only two minions are on the board, for obvious reasons. Multi-shot only targets enemy minions, and deals 3 damage to two of them, chosen at random. Still, there's a couple of options available for both mitigating threats and piling on damage. The aggressive nature of this hunter deck means that there's not much room for crowd control spells or removal, unlike the mage deck. Alternatively, the Houndmaster synergizes well with Oasis Snapjaw, whose already beefy health makes it a great candidate for a taunt. Playing it the turn after your Razorfen Hunter means that you take advantage of the +2/+2 buff and attack immediately with the boar for a small burst of damage. Cards classified as beasts can be buffed by the Houndmaster, one of the hunter's basic class cards. Minions can either be neutral or fall into one of six types, labelled at the bottom of their card - beast, demon, mech, murloc, pirate, or totem. The Razorfen Hunter's summoned is especially important, as it's classified as a beast. The Murloc Tidehunter and Razorfen Hunter each summon a 1/1 minion of their own when played. Wolfrider, at 3/1, is perfect for getting rid of an early taunt from an Ironfur Grizzly or stopping a Priest's Shadowboxer, whose ability allows it to deal damage to your minions whenever something is healed. Bluegill Warrior is a two mana 2/1 that can make some nice momentum-halting trades after first swinging at your opponent's face. This basic hunter deck includes a couple of cards with the Charge trait, as well as the potential to summon one with the Animal Companion spell. These sturdy, familiar cards all make an appearance in this basic hunter deck: Bloodfen Raptor, Shattered Sun Cleric, and Chilldwind Yeti. A lot of these creatures will become pretty familiar to you as you make your way through these guides - they're cost-efficient cards that fill their niches well. Unsurprisingly, this deck's balance is weighted heavily in favor of creatures - twenty creatures total are included, with ten spells supporting them. Remember that this deck's goal is aggression, so play boldly! Consider things from your opponent's point of view: what are they most likely to do with their minions next? Is there anything dangerous of yours that can be taken out in a single hit? Can you defeat a minion without losing one of your own? Going through these scenarios on the fly is something you'll develop through practice and experience. That said, it's important to make smart trades between yours and the enemy's minions. This deck simply cannot keep up in the later parts of any game, when your opponent will have the mana to bring out some of their heavy-hitters or taunters. The low cost of the cards means that you'll be able to consistently use Steady Shot to apply pressure, while still playing one or more creatures each turn.Īs touched on above, it's important to end the match quickly. Right away, you'll notice that nothing in this list costs more than four mana. Your goal when playing aggressively is to deal as much direct damage as possible and end the match quickly. The hunter's Hero Power, Steady Shot, supports this kind of play - it does two damage and can only target the enemy hero. This is often done by flooding your board with lower cost minions to build and maintain pressure, and only reacting to major threats from your opponent's side. Aggression? Is that what "face" refers to?Ībsolutely! Aggressive play tactics preference striking your opponent's hero, or their "face", directly. The deck assumes that you've reached at least level 10 as a hunter - which can be done by playing against the innkeeper (AI), or playing matches against human opponents - best done through the Casual play option before setting foot in Ranked. Where our mage guide focused on control, this hunter guide is going to explore the opposite side of the coin - aggression. This hunter decklist comes from notable Hearthstone player Trump.
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